UNCG Campus Weekly

Campus Weekly is published each Wednesday when classes are in session. In the summer, it is published biweekly.

Religion, games and Greg Grieve; Greensboro, WWI and Jim Schlosser

Photo of Jackson LibraryTwo days, two interesting topics at Jackson Library’s Hodges Reading Room:

In the summer of 1914, when  World War I erupted in Europe, Greensboro residents were curious but not too concerned about an event so far away.

As the world observes the centennial of the  war’s beginning, Jim Schlosser, retired writer for the Greensboro News & Record and O. Henry Magazine, will discuss life in Greensboro from 1914 to April, 1917 when the nation finally went to war against Germany and its allies.

The talk will be Wednesday, Feb. 25, 4 p.m.

Greensboro people became armchair warriors, explains Schlosser. Will’s book store and Meyer’s department store advertised war maps for following battles fought in places locals had never heard of, including Armentieres.

Greensboro newspapers ran interviews with area people who had escaped from Europe. Not all did. Dr. Claribel Cone of the wealthy textile family wound up stuck in Germany for the duration, unable to continue her art collecting.

It would be a short, victorious war for the Yanks. But the experience was traumatic for Greensboro. Of the 1,634 men and 12 female nurses from the area  who went to war, 78 were killed in combat or died from influenza that swept European battlefields, Schlosser says.

The following day brings another great talk.

Dr. Greg Grieve (Religious Studies) will speak about “Playing with Religion and Digital Games in the Library” at 3 p.m. on Thursday, Feb. 26, in the Hodges Reading Room.

His talk will draw from both his teaching and research. For the past two years, Grieve has worked closely with the Libraries’ Digital Media Commons and Undergraduate Studies’ Digital ACT Studio to develop space and resources for his courses on Digital Religion and Religion in Digital Games.  Final group projects in these classes require students to develop a video.

His recent books, “Buddhism, the Internet and Digital Media: The Pixel in the Lotus”  and  “Playing with Religion in Video Games” explore this topic extensively. To quote Dr. Grieve:

“Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to the internationally popular The Legend of Zelda and Halo, many video games rely on religious themes and symbols to drive the narrative and frame the storyline.”

More information may be found at http://uncgfol.blogspot.com/.